Stuck?

If you see the blue flag peeking out, but you can’t get to it, you’re too late, get there earlier!

current speedrun wr, set by my friend: 68s

its pronounced: sin-finity seconds like six and infinity waow

technically a

story

you and your time machine have fallen into a cavern! and you need to get back up to the surface, but your time machine broke on the floor of the cavern. collect rare minerals in order to repair your machine and slowly unlock going further and further back in time until you are out!

Controls

wasd, space for jump.

e to interact with the time machine while ur inside it, when holding a gem this will let you go further back in time

r to go back in time from wherever you are

speedrunner mode only controls:

ground pound: ctrl (was in base game but its very buggy and can be used to jump gaps you shouldnt be able to)

reset run : g


YES the guy walks backwards NO i will not fix it it is CHARMING and i LIKE IT and it was """INTENTIONAL"""

but now an important citation:

THIS GAME USES AN ASSET FROM WIKIMEDIA !!! and im legally required to give you this notice because im using this asset

this is the file

it is shared under the 

Attribution-ShareAlike 3.0 Unported

license, wow that made it so big why did it do that um anyways you can find licence details here :

https://creativecommons.org/licenses/by-sa/3.0/

in case you need information about how you can use the clock  you can go there and uh yeah

also i have to tell u i modified the clock slightly by re-exporting it and adding clock hands that animate and some text which cites the origin of this image, i am wasting PRECIOUS time in this jam writing this out btw so hopefully someone reads this and finds it even a little bit funny lol

this might be the worst gdscript ever written and worst project organization of all time but if i finish a project before the code rots is it even bad code? yes, yes it is.

this was kinda inspired by how the world shift over time in outer wilds, except on a smaller scale

as your reward for reading this far, heres some motivation to structure your code better then i did

  • TimeManager is an object that does literally EVERYTHING, but manage the flow of time and what platforms collapse over time 
  • TimeManager.frfr_ong_destroy += TimeManager.mark_destroy is a real line of code i had to write
  • the time managers time variable which is the only time related thing about it has a getter where sometimes time = 2 when it is equal to 6 dont worry about it
  • all of the animated segments are their own seperate scenes, requiring me to update both when i make a map change (somebody kill me) because i was a bit lazy earlier today
  • theres an exported bool checkmark on each of the falling platforms called "bodge", what does it do? im too embarassed to admit
  • i made a scripts and scenes folder and all the scripts are in the scenes folder
  • decompile this game 


StatusReleased
PlatformsHTML5, Windows
AuthorIndexError
GenrePlatformer
Made withGodot
TagsGodot
Average sessionA few seconds
InputsKeyboard

Download

Download
completely untested windows build bc i use linux.exe 110 MB

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